History
With the popularity of the Judge revolver, Taurus created the Raging Judge revolver. Designed for high pressure cartridges, based on the Taurus' Raging series, with the chokes removed from the chambers, the Raging Judge can accept and fire the .454 Casull round, an extremely powerful round, as well as modern load .45 Colt. The cylinder on this model holds six rounds instead of five. Its chamber is interchangeable with the .45 Colt and .410 shotgun shells like the predecessor.
In-Game
General Information
The Executioner is a high-powered revolver. Damage is high, being capable of a one-shot kill (1SK) to the torso up until roughly 36 studs, and a 1SK to the head up until roughly 115 studs. Without multipliers, the Executioner is a 2SK up close and a 3SK at the end of its damage drop off. The range is poor, with damage beginning to drop off at 30 studs and ending at 120 studs. Muzzle velocity is best in-class, at 2000 studs per second. Rate of fire (RoF) is tied for second slowest in its category at 300 RPM; identical to the Judge. Overall, this results in the Executioner having an extremely quick time to kill (TTK) out to a medium distance.
Capacity is average for its class, at six rounds. Ammunition reserve is the second-worst in class at 30 rounds. Reload times are average for the revolver class but relatively slow overall, at 3.5 seconds for both tactical and empty reloads—tied with the Judge.
Recoil is extremely high, kicking harshly upwards with a large degree of horizontal recoil. It also has a slow recoil recovery speed, meaning the weapon takes longer to reset to the user's original point of aim. Other handling traits, such as hipfire and switch times, are typical for a revolver, except for notably its slow walkspeed, being the slowest in its class.
Usage & Tactics
The Executioner should be treated similarly to its carbine variant, the Jury, in that the weapon has a "sweet spot" where it can 1SK to both to the torso and the head. The very high recoil and slow recovery speed the Executioner also possesses further places importance on landing the first shot.
The recoil also limits the effective firerate of this weapon, making the Executioner ill-suited for quickly eliminating multiple targets in quick succession, even in close-quarters-combat (CQC). Although the 1SK to the torso is quite beneficial in CQC and should be taken advantage of where possible, the poor handling of the Executioner means lining up a shot is crucial and in instances where a user is under fire or has little time to react, the Executioner proves difficult to use in such scenarios. Rather, the Executioner is better employed within its one-shot headshot range, as either a powerful secondary to finish off already injured enemies at closer ranges or as a medium-ranged revolver to use against enemies outside of the effective range of close quarter primary weapons such as shotguns or personal defense weapons like the MP5K. Using the Executioner outside of this distance is ill-advised, given the low minimum damage and more pressure to land headshots or shots to the torso.
Given shot placement is key, an optical attachment is a useful pairing, as they allow for better precision and subsequently improve the chances of landing a shot on target. This is subject to a user's personal preference for particular optics, but ones that provide easy to use aiming reticles such as the Reflex Sight or medium levels of magnification such as the MARS are good choices.
Conclusion
The Executioner is a powerful CQC secondary, being a great backup weapon for weapons that lack close-range capabilities or as a medium-range counterpart to CQC orientated primary weapons.